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Crysis Crack 1.1.1.5767

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Crysis Crack 1.1.1.5767

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Changes to 1:3.5: The following fixes are in 1:3.5: Fixed an issue where the game would occasionally crash in the middle of a game.. Chroma-based ambient occlusion (CAO) shader by Alexey Kovalev Improved particle system with improved particle volume, volumetric shadow maps, and shadow reflection.. Fixed bugs with how the UI is set up. Fixed an issue where playing backwards would cause an unplayable game. Click

crysis

A few minor fixes in the game. It is now possible to use the same save state on both Windows and Linux.. Fixed an issue with the game loading games from different locations. A handful of other minor bug fixes and improvements.. Tweaked performance of the occlusion system by taking away occlusion cull-time when cull distance exceeds 1000 times the camera's center of radius and making the occlusion cull-time higher than 1000 times the camera's center of radius before applying the occluders themselves. This allows for a much better performance on console. HERE

crysis 3

Adjusted the depth of the shadows of the ground to improve the contrast when they're on top of the ground. The ground now blends into the background properly.. Fixed a bug in the way that the shadowmap layer for a transparent ground was not rendered before any shadows. This fixed a bug with the terrain in that transparent tiles did not produce enough ambient occlusions for it to work properly. Click

crysis 2

Fixed an issue where the screen size would become bigger than the screen width by 1/6th while playing in the menu or using the keyboard.. New dynamic ambient occlusion shader engine by Alexey Kovalev Added support for using dynamic post process shaders.. Added support for using dynamic specular maps with depth maps Added support for dynamic post process shader effects.. Improved image quality with more realistic shadows. A new version of the shadow system is available. You can find a list of all shadow maps at this link. fbc29784dd 4

crysis remastered

Adjusted the shadows of the skyboxes to blend in more appropriately. Removed the shadows in the skybox since they did not produce enough ambient occlusions to be playable on console.. Fixed shadows used for objects that can only be lit from above being clipped from the camera, and in some cases, not rendered at all on console. and 1.1.1.5200 will no longer fail to start on some systems.. 9 CRAWL MEGA PATTERN --------------------------------------------- https://mega.nz/#!4xKjVgkB!UaFb.. The console is now a bit larger, to get the full benefit of the new map space. The map size has also been vastly increased. The new size is 10x10x10 feet, so there is a massive difference. HERE